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ccb

about

the project

 

Developed within the scope of EDIT’s User Experience and User Interface Design Course. In the final project of each program – Digital 360º Campaign – an integrated digital campaign was developed for CCB | Belém Cultural Center.
After presenting the briefing, students were organized into multidisciplinary teams, under the supervision of EDIT tutors and professionals from partner agencies, culminating in a pitch before a jury, composed of a CCB and 4 different agencies representatives.
My role was mainly focused on: doing the research about CCB, analysing the data obtained on questionnaire, mapping user needs and the user journey for one of our personas, paper wireframing and testing, help in declining the graphic line for the mobile application, pixel perfect alignment and prototyping.
Role
User Research
Interaction
Interface Design
Prototyping
Testing
Team
UX/UI
Andreia Teixeira
Mariana Pereira
Matilde Pacheco
FRONT-END
Pedro Fonseca
MARKETING
Adriana Barão
Cristina Marques
Rubina Latif

challenge

 

Get more CCB Card subscriptors, targeting a younger public through the creation of a Mobile Application.
Along with the development of the application, we were asked to develop a campaign to launch it, ensuring that we would reach the target audience.

designing

the solution

 

01

getting to know the ccb

The CCB was architecturally designed as an open city. That is inscribed in its DNA. Built in an iconic area of ​​the city, it was designed with squares and streets with the aim of being a city within the city.

“the goal is for people to enter the center and live this space.”

Manuel Salgado
CCB Arquitect

02

research on culture consumption

Given the context of the pandemic, we tried to find out how culture consumption was influenced in Portugal.
Font: COVID E CULTURA – Estudo Barómetro 2020

%

of the portuguese population affirms that culture is still regularly present in their lives

%

of respondents are
available to pay for
concerts over the internet

Overall, there seems to be no decrease in cultural consumption, despite the revolution in the way of doing it

MOVIE

THEATRE

BOOK

CONCERT

VIRTUAL TOUR

2020

93,2

21,6

52,2

55,0

15,9

2019

82,4

29,5

57,1

41,1

%

increasing in movies

%

increasing in concerts

%

virtual tours (new reality, wasn't asked in 2019)

03

online survey

We carried out a survey of 207 people, mostly between 15 and 40 years old.
The data collected, in addition to providing very useful information, were also in line with other studies collected.

Going to Shows

Graphic that shows the percentage of respondents that usually go to Shows, sorted by their age
  • 15 to 20 years 54% 54%
  • 21 to 25 years 74% 74%
  • 26 to 30 years 91% 91%
  • 31 to 35 years 83% 83%
  • 36 to 40 years 72% 72%
  • 41 to 45 years 57% 57%

The audience that most consumes the cultural offer of the ccb is between 26 and 45 years old, being tendently younger when it comes to shows

Going to Cultural Spaces or Events

Graphic that shows the percentage of respondents that usually go to cultural Spaces or Events, sorted by their age
  • 15 to 20 years 48% 48%
  • 21 to 25 years 54% 54%
  • 26 to 30 years 81% 81%
  • 31 to 35 years 76% 76%
  • 36 to 40 years 78% 78%
  • 41 to 45 years 79% 79%

cinema

%

respondents classified as an area of great interest

music

%

respondents classified as an area of great interest

performative arts

%

respondents classified as an area of great interest

plastic arts

%

respondents classified as an area of great interest

Culture and entertainment-related service subscriptions

Percentage of respondents who consume cultural and entertainment services
  • Netflix 73% 73%
  • Spotify 51% 51%
  • HBO 27% 27%

Respondents are already used to subscriptions of cultural and entertainment content, which tend to be monthly

%

prefer monthly subscriptions

Technology and Culture

Percentage of respondents that use or would like to use technology in their relationship with culture.
  • Virtual Tours 56% 56%
  • Electronic Devices (audio guides) 39% 39%

There’s a trend towards the use of technology related to culture. The above figures were higher within the younger audience

Added value of a Cultural Service Subscription

The following benefits were the ones that our respondents prefered.
  • Discounts 61% 61%
  • Exclusive Content 43% 43%
  • Visits with a Companion 42% 42%

04

personas

To ensure a good experience to all our users we have built three personas, two of them representing the users that already consume the kind of culture offer that ccb has, and a third one that represents our focus, the users that we want to captivate.

João Neto

“O Arquitecto”

30 years old

 

Represents some of the users that already consume the kind of culture offers that ccb has
Financial availability
for culture consumption: Average.
– Very active life
– Very organized
– Independent – lives with friends
– Goes a lot to concerts, events and cultural spaces
– Likes photography, art and literature
– Likes more alternative music
– Heavy user mobile

Clara Almada

“A mulher Ocupada”

40 years old

 

Represents some of the users that already consume the kind of culture offers that ccb has
Financial availability
for culture consumption: High.
– Married with two children
– Higher education (Sciences)
– Very active life
– Very organized and methodical
– Always looking for family activities
– Likes to be always informed, cinema and relax when she can
– Medium user mobile

Ana Festivo

“A Persona Objectivo”

20 years old

 

Represents our focus, the user we want to captivate 
Financial availability
for culture consumption: Low.
– University Student of Design
– Lives in Lisbon with her parents
– Active social life
– Enjoys going to concerts and music festivals
– Shares her whole life on Instagram
– Photography is a hobby
– Heavy user mobile

” I like to discover new places that inspire me, if one is bad, I’ll find better”

05

user needs, user journey, features and app map

Once the personas were created, we mapped their needs to define the relevant features, and then to design an app map.
In this phase, we also proceeded with the elaboration of user journeys and user flows.

mapping user needs and designing the right solution

Mapping our user needs was the core of our solution’s design. For each user’s need, we defined a context, working out possible answers for it, primarily in terms of the app’s features, but also for the campaign associated with it, always keeping the brand values in mind.

 

We also crossed our personas needs, to make sure that no important need would be disregarded, and to focus on those shared by all of them.

where are our users, and what are they doing now?

To find out the possible touchpoints with our users, we made a user journey for each one.
The goal would be to identify when they would use the app, or the points throughout their day in which we could communicate with them.

06

creative insight

After studying CCB’s DNA, doing user and market research, we focused on all the information we gathered and came up to what we wanted to be the “glue” between all of it, the concept we wanted to communicate, the strenght and the value we wanted to propose to our users.

let’s live the ccb in the ccb

let’s live this city

As the CCB architect Manuel Salgado said, let’s live this space, this city, whether physical or digitaly, let’s explore its neighborhoods, its corners … visit friends and enjoy all that this living and open city has to offer.

the ccb card is the key to the city

We will bring the prestige of offering the key to the city for ccb card members, thus valuing the members of this community.

the power of the key

Let’s turn this physical card into a mobile app to open the door to the power of the digital experience.

Easy booking with personalized recommendations

Facilitation of the experience to make better use of space

Possibility of interaction with the CCB physical space

Exclusive contents both in space and outside

Information and freedom to choose my route

Recognition of what’s important to the user

07

visual design

For the development of the graphic line we tried to look for artistic elements and colors in the digital world.
We also sought to convey the geometric and robust construction of the CCB through our design.

typography

photographic language

We chose the slanted overlay of the same image in two monotones, thus giving the idea of ​​a duotone with a disruption depicting the distortion on the screen.

08

the mobile app

We developed the application as the key to the city, which allows a better experience both inside the ccb and outside.
The mobile app was conceived to have features such as interactive maps, event notifications, guided tours, or access to exclusive content.
Through the mobile phone the user can live more of the ccb in the ccb, or enter the ccb wherever he stands.

personalized homepage and exploring ccb

Following the data on our research, we seeked to give our user an experience they like and are already used to.
In the homepage they can access  to everything they marked as favorite and can find personalized suggestions of content.
In the “City” (Cidade) screen they access to every event that is happening in ccb.

interactive tour

The key (Chave), is where you can live the CCB, whether inside or outside.
One option is the interactive tour, where the users can travel through an exhibition, point to the pieces, and access to a description and an audio explanation.
The user can mark the pieces that has already seen and have a full picture of all the pieces, those already seen and the ones to be seen.
At the end of the tour the user sees a chart of their cultural evolution in every art area.

 

You may access the prototype below.

test the prototype

Explore the prototype below, you may navigate and exlore some of the features developed in this project.

to access prototype

click here

09

campaign

To accompany the launch of the mobile application, a campaign was developed.
This campaign goes through several channels, and through two main phases, a first one of teasing and a second one of revelation.
The campaign punchline is a teasing question: “What if you could have the key of the city?”.

 

campaign graphic line and tone of voice

The design of the campaign’s pieces was conceived to transmit the design already defined for the mobile application, such as the geometric and robust lines.
The structure is modeled, and in all the pieces we intended to create a sensation of mistery to be discovered, with hidden elements that were partially revealed.
To capture the youngest audience we proposed a relaxed, urban and direct tone of voice, with an informative speech but also near to them and human, reinforcing the brand’s friendly relationship with the user.

interactive mupi

The interactive mupis will be spread around the city so people can move the modules in order to discover hidden prizes.

banners

Banners will be placed on various online media that are most visited by our potential users, such as TimeOut, Niit, Agenda Lx, Público, Comunidade Cultura e Arte and Gerador.

microsite

We created a microsite as the campaign’s anchor point.

Users who crossed with the other pieces are invited to access this microsite where they can see the countdown to the campaign’s revelation, and can leave their data if they want to receive the necessary information on the day of the disclosure.

teaser

The teaser will be on our chosen media, such as our microsite or social networks.
The idea is not only to sharpen the desire to understand what is about to happen at the ccb, ​​but also to communicate with a younger audience, through the choice of images and music that are close to them.

ambassadors

Another relevant point of the campaign is the choice of ambassadors from various artistic areas, whose work is known and appealing to the younger audience.
In the teaser above we can see Vanessa Teodoro, who would be the chosen ambassador in the field of fine arts.

raising the curtain

In this phase, the countdown ends and the mobile application – the key to the city – is revealed, as well as its benefits.
Everyone can experience it because it is a freemium app.

whoever has the key gets the most

Push notifications, based in Beacon technology, when you approach the CCB – “Plans for today? Open the CCB city door and find out what you have to do today” – a new door? Exclusive discounts? a special offer?

open doors event

One-day event, an open action for card members and with some free entries (offer) with unique contents worthy of an exclusive CCB programming.
This event will be physical and also online for CCB card members and will count with the presence of all ambassadors, who will be performing live, enhancing their cultural areas of activity.
There will be exclusive offers for members such as visiting the backstage.

share the key

What if the key could be part of the users daily routine?
They have to appreciate it and in the end show it to their friends – let them try it too.
How does it work?
“Keep my key” – The user goes on a vacation and leaves the key with a friend.
Another possibility is to share a discount the user doesn’t need, offering the added value to a friend.

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